Eufloria is an experimental growth simulator. To be a tree, to take on a motherly instinct, to want to see each generation more successful than the last. In a sense, the result is a positivist creation intending to nurture interest. From each iteration, the player takes on the smallest sapling and grows a space for successful germination, every interaction is a sight of beauty. The process of life is being imitated, and with each discovery and direction is a new complication, a new sprouting, a new offshoot of possibility.

The complications relate to the space of growth, as much as the process of fertilization and spreading to new spaces. The process is augmented by a narrative direction, a central voice of life which wishes to, in no uncertain terms, go forth, spreading life outwards from its space, to the new spaces. Yet the reality of space being limited is acknowledged in full. There is clearly a fight for whose life is the prevailing entity, the side on which life itself takes favor. In a sense, life evolves at a stretch determined by the player.

The life of each individual seed becomes part of something grander, part of an interplay to create brush and eventually trees, to sprout a beautiful minimalist construct from fallow space. Thus Eufloria is a game about the grandness of life, and the complex interactivity that is required for even a simple sapling to move away from humble origins. Eufloria shows the process of life as one beyond the individual. Eufloria shows life as a complex process which involves the work of diversity, the diverse entities and interests put in to creating a simple life, and the extreme thought to create life that transcends the previous.

In Eufloria then, life is not sacred so much as necessary, and the will of change involves the many overtaking the interests of the few. A positive conscience sees forward movement as one that is always siding with the creation of new change, new thought, new differentiation and diversification. To iterate is to improve upon what is, and to think dynamically about systems is to challenge common roots in modular theory in relation to strategic games. Eufloria considers models of life as those of change itself, and each iteration provides possibility for change.

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