Today we discuss what videogames don’t tell us. Or what they could be telling us better.

Apologies for these first two episodes in relation to audio quality.
Subsequent episodes will hopefully fix these problems.

Monocle is an ongoing audio series about how to design videogames conceptually. This includes discourse on character, theme, communication, theory, and practice.

Want to take part as a guest? email me at stephen@ettugamer.com

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