Today we are discussing the part ritual plays in videogames, as well as conceiving of how genres might define videogames, rather than individual media objects. Instead of thinking about an individual RPG, what may be taken into account as defining or manipulating what an RPG, or any genre, means?
Apologies in relation to audio quality.
Subsequent episodes will hopefully fix these problems.
Monocle is an ongoing audio series about how to design videogames conceptually. This includes discourse on character, theme, communication, theory, and practice.
Want to take part as a guest? email me at stephen@ettugamer.com