More Suda goodness has come out of TGS, as Grasshopper Manufacture unveiled "Codename D," an absolutely bonkers-looking Suda51 Kinect game (and the first game, outside of Child of Eden, that really looks like it's taking any sort of inspiration other than "let's make a controller-less Wii game"). In fact, Kinect in general got quite a bit more love than it's seen from Western developers, as Sega's Rise of Nightmares and a Steel Battalion reboot all get launched on the platform. Just think of all the money you'll save (and space), not having to buy a $200 monstrosity! (You only have to buy a $150 camera. That's a 25% saving!)
Other than that, there hasn't been a whole lot that's turned my crank recently. It was unveiled that Yakuza: Of The End is a zombie game, which doesn't make any sense and immediately makes me therefore much more interested. Disgaea 3 is getting released, though I've never played a Disgaea game so I don't know if that's a good thing or not.
Ni no Kuni is being showed off in both its PS3 and DS versions, and they seem pretty drastically different, with the DS version requiring a tome of spells to be able to play through the game. I think that's a very cool thing, and reminds me of one of my favourite old-school RPGs, Pool of Radiance for the C64. There's no denying, though, that the PS3 version is one of the best looking games I've ever seen.
Finally, this is the week that Move finally comes out, and the gaming segment's sentiments have completely turned in Move's favour over Kinect. Personally, I think more interesting things can be done with Kinect than move (not necessarily better, and it's also not something that's necessarily going to happen), but I just am finding both concepts so redundant. Motion control will almost certainly be integrated into future versions of the XBox and the Playstation, so jumping in in this particular console war so late in the game means that no matter how advanced or awesome the tech is, the library of quality games in the PS3's or Kinect's catalog will never match the Wii's, simply due to the time factor and the fact that motion control isn't being integrated very much into games that are any good (outside of the ones I mentioned above). When Move or Kinect has a Super Mario Galaxy 2, they should be sure to let me know. All the best to Sony, though – they're going to need it.