I'm a white, North American, heterosexual male, and I'm sick of playing me in videogames.

Videogames occupy a strange place in terms of our media and artistic culture. On the one hand, they offer authored experiences akin to movies and books, while simultaneously forcing the player to identify with their character through interactivity. This could be a powerful experience, an experience for social change. On the other hand, videogames are products, and largely misunderstood ones at that.

Because videogames' perception is largely dictated by their need to appeal to as many people as possible, especially with rising development costs as well as to maintain the games for eventual sequels and spin-offs, marketers have seemingly dictated that every videogame be designed to appeal to, well, me, or at least people with similar backgrounds as me.

The truth is, there are a very, very select few games with strong, non hyper-sexualized female protagonists (Metroid… umm… others I'm sure…), fewer still with people of colour, and basically none with homosexual, transgendered or queer protagonists. We're supposed to accept that videogames are art, and yet we can't get anything outside of normative culture? Give me a break.

Videogames offer possibly the greatest opportunity to both empower the traditionally non-represented gamers, as well as perhaps change perceptions within domninant society. But there's a big hurdle to overcome, and that is that for the last 30 years, games have been directly marketed almost exclusively to people in the 12 – 20 age range. As a high school teacher, I have first-hand experience with videogaming teenagers, and woe be the day when anything in their lives is "gay." As videogames are a risky prospect for any development and publishing companies, anything that would limit their profitability, possibly, is verboten.

If one is to take the film industry as an example (not that that's necessarily a wise thing to do), mainstream Hollywood does mostly target the same demographic as videogames, for the most part. However, the indie sector as well as certain "prestige" studios are quite a bit more healthy than their videogame counterparts, where studios who pump out what would essentially be Hollywood blockbuster action movies are praised as providing the Best Gaming Experience Ever. Unlike the film industry, the gaming industry hasn't matured with the people who used to play the games targeted at them – they just always focus on another batch of teenagers.

Does the answer lie in endless customization, as rho from the Border House Blog posits? I'm not so sure. I think it definitely works in some games, especially RPGs. However, as far as I'm aware (having not played an RPG of this type since maybe Baldur's Gate, although having seen Mass Effect in action a little bit), changes to your character don't really have much of an effect on the story. For instance, if I wanted to play as a gay character, my gayness wouldn't really effect the story in any way – I'd just be attempting to woo a man. Also, doesn't this sort of give the impression that being gay is a choice that a player has to make? Why can't my character just be gay? This would also offer, again, a much stronger authored experience, and videogames could possibly move into the realm of seriously being considered as a major artform. While simultaneously pissing off Fox News for corrupting children! Wouldn't that be fun?

If you'd like to see the video that inspired the awful title of this article, here it is. It's NSFW and makes you feel sad about humanity. Now do you see why there's barely any gay protagonists in games?

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Excellent point Matthew. There are very fews games where the protagonist of a game is gay by default. In fact, one of the only ones I can honestly think of is Handle with Care, an indie game based around a Half-Life 2 mod. Shin Megami Tensei: Persona 4 also received quite a bit of praise when it first came out for it's treatment of the inner life of a closeted gay student, but he was more of a party member/ side character than the main protagonist. 
But really, would it honestly matter if say, Nathan Drake were gay? Not to me it wouldn't, but it most likely would matter to gamers who don't feel like they have enough representation in games.
Take the show Torchwood for example. A spin off of the most-recent incarnation of Doctor Who, Torchwood is currently one of the most popular shows on the BBC., and it's lead character is the openly bisexual Captain Jack Harkness. And let me tell you: Captain Jack is a fucking badass. Not only that, but Jack Harkness is often cited as one of the most progressive examples of a gay male on British television.
Oh and for the record, I love Halo and Call of Duty: Modern Warfare 2, but there is no denying the unexaggerated amount of hate speech to be heard while playing with your buddies on on Xbox Live. 

P.S. that video you posted makes me very very sad, especially as someone who tries to encourage more people to give Halo a chance because it is an incredibly satisfying and fun game to play, and hates the public perception that Halo & Call of Duty fans are nothing more than racist and homophobic bros who bash gays and trash other people's ethnicities anonymously on Xbox Live.

That being said, the exchange between xxxGayboyxxx and Friendly Uncle was kinda hilarious. Just saying. 

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