Design by crowdsourcing. Perhaps the problem with World of Warcraft is the manner in which it is caught up in the capitalist mode of thinking. Never has a game been more inclined to get the individual to spend money, nor waste time, on the superfluous. The game is a social game and like all social […]
Do our actions have any meaning? Well, yes, at least in the most literal sense. The plot won’t progress until you beat the level, or reach the checkpoint, or defeat the boss. But these things barely ever make up the bulk of the story.