Tired Enthusiasm

February 16, 2013 // Published by Stephen Keating

There’s been a lot of commentary lately about the next generation of videogames, about problems relating to the supposed failures of the generation, to accusations and speculation that the used videogame market is supposedly going to disappear, even to criticism that games today aren’t what they used to be in the past. To a certain […]

The Stock of Videogames

January 29, 2013 // Published by Stephen Keating

Videogames are rather interesting when a talk about their meaning occurs. Around all the debating about what they are, and what aren’t, is a fairly obvious reality. Videogames are fairly simple. I don’t mean that they do not have complexity, I mean that they are simple in the sense of how they’re designed and how […]

The 2D to 3D Shift

October 17, 2012 // Published by Stephen Keating

This podcast is about the 2D to 3D shift that occurred over a course of roughly 10 years in the late 80s and early 90s, as well as experimentally, even before then for videogames. It seeks to provide some insight into some of the design decisions that have since become common parlance in modern 3D […]

Deus Ex Human Revolution

October 22, 2011 // Published by Stephen Keating

By Christopher Pinner Don’t come into this game expecting the same experience as the first time you played Deus Ex. To some people, that might seem obvious; to others, not as much. But this game, the third in the series and a prequel to the first, is certainly not going to have the same impact […]